![]() ![]() When I closed the console MacCready became my follower and I was able to send him to one of my settlements. When I saw MacCready was in front of me, I opened the console again and typed -> setstage COMMacCreadyQuest 40 and hit enter. Closed and reopened the console so the move command would take place. What I ended up doing that allowed me to complete the quest and keep MacCready as a companion was to simply go outside of Goodneighbor into the Financial District, I then opened the console and moved MacCready to my position. I tried the above workarounds but nothing helped. I had already received 'Prevent' before ever meeting MacCready, so when I arrived in Goodneigbor and tried to speak to him, Wilkes and Barnes walked in and the quest bugged. when you hit that point where nothing progresses, use "completequest COMMacCreadyQuest", the quest will be finished, and you should be able to keep him as a follower. Follow the steps of resetting the quest,Ĥ. If you "unlocked" that terminal to get to the cure before the quest, there is a third option for you: 1. WARNING: If you bugged the quest by disabling the ALERT (instead of noclipping) BEFORE you enter Medtek with MacCready, you will not be able to complete the quest normally, as the Alert can't be disabled again (setstage doesn't work) and I don't know if the terminal can be reset somehow. I will edit this once I've finished the questline. ![]() (when you go to retrieve the cure, ofc you need to add it to your inventory again "player.additem 0004E700" I do not yet know if it also finishes like normal, but I'm certain it works. I started the Quest normally and the quest seems to work fine I just did the first part of it. I could then talkt to him again ad hire him for 250 caps I reset the quest via: "resetquest COMMacCreadyQuest" I removed the item "Prevent" via console "removeitem 0004E700" then This way you can do the quest normally and get him as a follower, You'll also unlock the unique Killshot perk, which increases V.A.T.S. Once the prevent is given to Daisy, "Long Road Ahead" is finally completed and the player earned over 250 Experience Points. Travel a little more with MacCready to maximize his affinity with the Sole Survivor and you'll learn more about his history in between the events of Fallout 3and Fallout 4. "Long Road Ahead" will be finally be completed when the player returns to Goodneighbor and delivers the cure to Daisy, a ghoul merchant and the one individual MacCready trusts to get this to Duncan on time. When finding the cure MacCready is grateful for the help of the Sole Survivor and the two realize that this was done out of friendship, not for business. It will take plenty of ammo to get through the feral ghouls inside the area before finally finding the cure called Prevent on an operating table in a room full of human bones. Once the top floor has been reached, go to the terminal and enter the passcode given by Sinclair, which allows the sublevel of the building to open. When finding the abandoned Med-Tek Research, there's first a series of feral ghouls that will have to be taken out. Winlock and Barnes are present and will need to be killed to complete this part of the task. Plenty of guns and ammo will be required to survive this attack against a group of Gunners along with Assaultrons, Turrets and a Gunner who will try to get into a suit of Power Armor. However, another elevator to the north will lead to yet another elevator that takes the player to the overpass's northern entrance, allowing for a stealth attack on the camp instead. This particular elevator will lead the player and MacCready right in the middle of Gunner camp and they will be fired upon right away. Once the ground-level Gunners are cleared, the player will find a shack with the elevator leading to the overpass. The mission begins on the ground underneath the overpass road, so the player and MacCready have to sneak up and kill a few Gunners at guard stations. The location is not easy to find as it's virtually in the middle of nowhere and west of Vault 81. This begins the companion quest titled "Long Road Ahead," which begins by traveling to the Mass Pike Interchange to kill the two Gunners. MacCready considers buying them off, but he and the player eventually conclude that they have to kill them. He explains that through his mercenary services, he's been desperate for work and earning caps throughout Goodneighbor, but Winlock and Barnes have been interfering with his business and costing him caps. Once he reaches an affinity rating between 250 and 500, he will reveal some of his backstory. While traveling with MacCready, he's all-business, only concerned about himself and getting paid. His first offer is 250 caps, but the player can lower the price for his services if they have enough Charisma. MacCready tells the player they can hire him on as a sharpshooter companion. ![]()
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