You can now carry Corpse giblets physically.Added new hatchet particle and sound effects for animation and projectile.Reduced corpse health amounts to 100 (from 250).Reduced enrage damage bonus to 125% (from 150%).Increased trap time modifier to 30% (from 25%) of normal time.Wounded goatman variant now starts with 12% less health.Increased search exit time to 1.5 (from 0.0).Fishdogs now return to sleep after being disturbed.Scent cannot cross through mediums like water surfaces.Sleeping fishdogs can be awoken by smells that are very close to their nose.Fishdogs will bark at any food or giblets it cannot reach.Fishdogs will be attracted to the smell of food, corpses and giblets.Reworked scent/lure system to improve consistency and reduce unintended detections.Increased rifle projectile speed to 55 (from 50).Increased rifle auto-hit range to 4 (from 3.5).Added pathing for all AI types in each area to support enemies being spawned in by the console.General tweaks to ammo and resource balance.Improved interact object sorting to make pickups like coins and bullets easier to grab within drawers/cabinets.Added the limp bone snap sound when critically wounded from the demo. Audible distance of “Window Break” effect increased to 45 meters (from 40).
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